#pragma once
#include <string>
using namespace std;

struct Position
{
	int x;
	int y;
};

/*--- Global Variables ---*/
const int UI_LOC_X = 0;
const int UI_LOC_Y = 0;
const int DICE_LOC_X = 7;
const int DICE_LOC_Y = 50;
const int MAX_DICE = 5;
const int MAX_REROLL = 3;
const int UI_MENU_ITEMS = 8;
const int UI_INFO_ITEMS = 3;
const int ONE_PLAYERS = 1;
const int TWO_PLAYERS = 2;
const int MAX_PLAYERS = 6;

/*--- Special Scores ---*/
const int FHOUSE = 250;
const int SSTRAIGHT = 350;
const int LSTRAIGHT = 400;
const int OMEGA_SCORE = 9000;

/*--- User Interface ---*/
const string G_ROUND_TEXT = "Game Round: ";
const string P_TURN_TEXT  = "Turn: ";
const string PLAYER_TEXT  = "Player: ";
const string NEXT_PLAYER  = "Next Player";